Itoo Software Forum

Author Topic: Limit Material ID  (Read 440 times)

on_arte

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Limit Material ID
« on: February 24, 2022, 09:52:37 AM »
Hello,
I'm not able to limit a linear 1S from material ID. Maybe my process is wrong.
Thanks for your help.
Arnaud
Sorry for my bad english...

Dragan

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Re: Limit Material ID
« Reply #1 on: February 24, 2022, 10:09:19 AM »
Hi, Arnaud
Please, can you downgrade Max File to the 2020 version?

on_arte

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Re: Limit Material ID
« Reply #2 on: February 24, 2022, 10:44:28 AM »
Cool
please find it attached
Thanks for your time
Sorry for my bad english...

Dragan

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Re: Limit Material ID
« Reply #3 on: February 24, 2022, 11:11:01 AM »
Let me just clarify the wanted behavior.
You need a Cage driven by the spline with a certain depth. Then you want to place the separation bars on the markers points and control open spaces by MatID 1 or 2.
Am I got it right so far? Not sure how you are attempting to place Gude Splines but I assume it will be an issue if splines are oriented differently. I see you are working in the free mode so I guess you are just generating the Cage and then you are transferring it to mesh.

As for your MatId problem, I would go with a simple Selector and YplineMatId.



« Last Edit: February 24, 2022, 01:13:36 PM by Dragan »

on_arte

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Re: Limit Material ID
« Reply #4 on: February 24, 2022, 01:46:03 PM »
Totally right.
I need the tube structure independtly from the cage mesh. I use FreeMode for placement of the objects.
I check your proposal.
Thanks a lot.
Sorry for my bad english...

on_arte

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Re: Limit Material ID
« Reply #5 on: February 24, 2022, 04:02:32 PM »


As for your MatId problem, I would go with a simple Selector and YplineMatId.

Dragan,
Checking your file.
It seems that it's working like a sort of YNextSplineID ?
Thanks again for your devoted brainwash.
Sorry for my bad english...

Dragan

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Re: Limit Material ID
« Reply #6 on: February 24, 2022, 05:45:22 PM »
Glad to help.
If you need to change the order of segments appearances you can simply change the inputs in the Selector node.