My object (a glass block) has a realworld scale box map applied to it, set to map channel 1. Then on specific polygons it has map channel 2 (not realworld) used to allocate a bump map.
The object renders as it should.
When used as a segment with Railclone, the channel 2 bump mapping is not apparent. I don't know why this is. Can you help?
In the attached image, you can see the object on the left is correct, whilst the Railclone object on the Right is missing the bump map (channel 2).