as usual, i'm having trouble with texture dispatch on multiple object inside a RC object...
I really need to try the V3 as i'm still on 2.7.4 for now.
As you can see, i'm working on some chalet and need to dispatch 42 different textures of oakboard on all this wooden pieces.
The numbers on the picture :
• 1 is a serie of 6-8 boards : I used 1 Linear1S to dispatch 1 box using MatID 01 and using a material node to randomize MATID01 from 01 to 42.
• 2 are structural wooden plot, also using a Linear1S but into the corner slot as the spline is divided into parts (and so vertex) to respect the rythm. Same mat node as 1.
• 3 use 2 Linear1S to dispatch box01 and box02 both using MATID01 & same mat node as 1 & 2.
• 4 are instanced poly objects. I have to use multitexture on object mode to have some randomness on each "arc".
As you can see on the other attached pics, I use a wood board shader with multitexture on MATID mode with 42 boards, plugged on a multisub-mat with 43 slots (42 wood / 1 glass as I use also some).
Can you help me to solve the repetitive texture on 1 / 2 / 3 and dispatch correctly 42 borads ?
It's a bit in a hurry but I really cant figure it out....
PS i work on Corona.