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Author Topic: Mirror operator breaks segment's UV Box Mapping  (Read 884 times)

brovar64

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Mirror operator breaks segment's UV Box Mapping
« on: November 23, 2023, 01:39:30 PM »
Hey,
I'm experiencing an issue with the mirror operator breaking the UV Box Mapping on segments. I tried to replicate the problem in a different RC object, and it seems to be functioning correctly there. I suspect there might be a bug. I've attached the file for reference (file is saved in max2021).
« Last Edit: November 23, 2023, 02:30:38 PM by brovar64 »

Michal Karmazín

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Re: Mirror operator breaks segment's UV Box Mapping
« Reply #1 on: November 23, 2023, 02:51:49 PM »
Hi,

A big thank you for reporting it. It will need to be investigated more deeply by our main developers. Meanwhile, adding an additional Linear 1S2 Generator to the style seems to fix it. Please find attached the modified scene (231123_MappingTest_iToo.max).

Best regards,