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Author Topic: Newbie try a hexa paving  (Read 515 times)

QS2024

  • Newbie
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  • Posts: 2
Newbie try a hexa paving
« on: September 25, 2016, 01:32:03 PM »
Hi all,
Using forest pack for a long time, just trying Railclone now.
I understand the basic rules but I'm having issue with a simple hexa paving work.

Here are the result I should have (see picts one)
Hexagonal paving with light and dark randomized.

I watched the flooring tutorial, but I'm bit lost..
see my results.

Thanks for any help.


GT4505

  • Jr. Member
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  • Posts: 59
    • claar.be
Re: Newbie try a hexa paving
« Reply #1 on: September 25, 2016, 09:28:49 PM »
Think this might help...
just the padding in both directions is not 100% accurate I think...

Pieter van Stee

Pixelab

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  • Posts: 74
  • Suave mari magno
    • pixelab.be
Re: Newbie try a hexa paving
« Reply #2 on: September 26, 2016, 09:19:19 AM »
Easy one !  :D



- Segment has a negative padding of 1/4 of his size in X
- Transform is  : Y size of the element / 2 (you could do that with arithmetic operator)
- Conditional is : segment X counter  = multiple of 2

Now you can generate Settlers of Catan custom maps :)

QS2024

  • Newbie
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  • Posts: 2
Re: Newbie try a hexa paving
« Reply #3 on: September 27, 2016, 10:33:29 AM »
thanks a lot to you both.

Indeed the answer was in the padding and the conditional operator X row "multiple 2".

I got my powerful paving system :)