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Author Topic: Object not rendering if Use geometry shader enabled  (Read 935 times)

theedge

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Object not rendering if Use geometry shader enabled
« on: August 29, 2014, 11:42:39 AM »
Hello,
I switched recently to V-Ray 3 and wanted to test it with Raiclone.
While playing with new a new scene everything worked perfectly.
Then I wanted to test a recent project (done with V-Ray 2.x) and I noticed that the Railclone objects didn't render at all, unless I disabled "Use Geometry Shader" option.
Is there something to do to fix this ?
Thanks

EDIT : I found something : The Railclone object had a UVW Map modifier applied. If I turn off the modifier, then it renders fine with Use Geometry Shader enabled !
BTW I'm using version 2.3.4 of Railclone with 3ds max design 2015 SP2.
« Last Edit: August 29, 2014, 12:06:25 PM by theedge »

iToo

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Re: Object not rendering if Use geometry shader enabled
« Reply #1 on: August 29, 2014, 12:06:57 PM »
Hello,
What type of material has applied the RailClone object ? VRayMtl or other ?
Carlos Quintero
iToo Software

theedge

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Re: Object not rendering if Use geometry shader enabled
« Reply #2 on: August 29, 2014, 12:12:34 PM »
It has a simple VrayMtl applied.
Also, I was wrong concerning the UVW Map modifier. Actually, I removed it and tried adding other modifiers (Edit Poly, MaterialByElement,...) : Whatever modifier I add to my Railclone object it stops rendering. So it is not specifically related to UVW Map at all.

Michal Karmazín

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Re: Object not rendering if Use geometry shader enabled
« Reply #3 on: August 29, 2014, 04:00:43 PM »
Hi,

We did some tests under described conditions, but we are unable to reproduce the problem at our side.

Would you kindly send us the simplified scene (containing problematic objects) to support@itoosoft.com? For large files, please use a web sharing service as WeTransfer or Dropbox. Also please specify the VRay 3.0 release version you are using. Thanks in advance.

Kind regards,