Here is a video of the popping problem i cant seem to overcome.
https://youtu.be/mJtMtlFvUKIBasically the cars are randomly popping forward.
I have a randomize with lots of cars and spacing going into default of a a linear node with path input. For start of the linear node i have a blank gap node that ic an animate the left padding of to flow along path. This works, but it is popping randomly as seen. I suspect it is because as each car leaves the path its re-fitting, or something, and i dont want it to do that.
This appears to be a bug. If i only have one path per railclone object, it doesn't pop. If i use one railclone, and have it go to several splines, with several Linear nodes, it pops. I was trying to share resources to make edits easier... but that appears to be the issue. An unfoprtunate scenario, every street has to be unique RC object to correct the popping.
I even tried making the randomize node unique for each path, but it still pops and fails.
I also tried making on path that loops back around to cover all the streets, but the constant axis changes really throws off the cars, and they start gimbal locking and flipping all over the place.