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Author Topic: Outgoing / Incoming corners ?  (Read 113 times)

HU0164

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Outgoing / Incoming corners ?
« on: July 11, 2025, 02:18:47 pm »
Hi,
I'd like to be able to put an object called A on the outgoing corners and an object called B (or no object) on the incoming corners.
Is this possible?

Michal Karmazín

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Re: Outgoing / Incoming corners ?
« Reply #1 on: July 11, 2025, 02:24:21 pm »
Hi,

You can place the correct object using the Vertex Angle option within the Conditional Operator. I hope that helps.

Best regards,

HU0164

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Re: Outgoing / Incoming corners ?
« Reply #2 on: July 11, 2025, 02:53:42 pm »
Thank you, it works.

And if I want to put an object only in the outgoing corners and nothing in the incoming corners.
In the incoming corners, I'd like the "default node" to be used.
Is this possible?

Michal Karmazín

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Re: Outgoing / Incoming corners ?
« Reply #3 on: July 11, 2025, 03:02:04 pm »
Depending on whether the beveling operation is required, you can either wire an empty Segment or change the type of the relevant vertices and adjust the Rules > Corner > Vertex Type setting accordingly.

Best regards,

HU0164

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Re: Outgoing / Incoming corners ?
« Reply #4 on: July 11, 2025, 04:59:27 pm »
Thank's.

I've pretty much succeeded in what I set out to do.
But I don't understand why the 2 elements designated by the arrows don't take into account (on this side of my angle object) the padding value.
Everything else works fine.
Thanks for your help.