I'd like to know if it was possible to use Railclone through a conjunction of splines projected on geometry the same way forest pack does.
We are heavily working with large scale terrains of real estate, cities, etc.
We have to build the terrain, roads, and add loads of FPP of trees, street trees, cars, ppl, houses, etc
But for thing like curbs, footpaths, fences, etc, we use railclone.
The great advantage of FPP is that when you build the scene based on the top plan view and drive everything by splines, it then project it on the terrain geometry. It's easy to append changes either on the splines or the terrain, everything is dynamic.
With railclones, we need to use tricks to get the splines on the terrain and this makes it hard to handle once it's done.
Would there be a way to use railclones with the splines to drive the curbs but after that it would be projected on Z axis on to the terrain?
Alternatively, maybe a script that would project the splines as a conform splines onto the terrain, dynamically ?
This is just one obvious example, but this could be used for plenty of other situations.
Does this makes sense?