I'm having hard time figuring proper workflow for this. Looking at attached screenshot you can see basic road, pavement setup. In red circle there are problematic areas which one I am trying to populate with basic pavement. How do you properly do this? When pavement is going along the spline it is better but not for this area. Should I create pavement that works with "area" spline or geo? if so how to control direction of paving? Or maybe my mistake is that I am trying to do big chunk of area with one railclone object but should make this with separate generators ?
please let me elaborate. As You can see on screenshot this is a basic setup, pavement, road and curb. Road is made (1s linear generator), pavement is made (array 2s generator) and curb is standard railclone library. Road is little problematic as You can see with little dark areas where it intersect and I at this moment don't know how to get rid of this, maybe road with array generator would be better? Pavement right now is facing one direction, after some distance probably another direction would be preffered.
And now again my question is linear for road and array for pavement is proper? Is it the best way with bigger terains?