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Author Topic: Ram usage: RC vs FPP  (Read 577 times)

Michael Betke

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Ram usage: RC vs FPP
« on: April 11, 2015, 02:14:16 PM »
I built a simple line of trees like on the screenshot, using Point Cloud Display with RailClone (latest release) and was surpised my system ran out out RAM.
I then rebuilt the same line of trees using FPP and did the spacing with a full distribution map, and collision enabled to get a evenly distance between the bushes. It almost didn't raise any usage of RAM and all is fine.

Is this a common behavior and models are handled differently in RC and FPP?
I use OctaneRender. 


iToo

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Re: Ram usage: RC vs FPP
« Reply #1 on: April 11, 2015, 06:27:38 PM »
That behaviour is normal because Octane is supported as instancing engine in Forest, but not in RailClone. You can see the list of supported engines here.

In this case you would use RailClone Tools to generate the instances and get a similar render efficiency. Also to to ensure that all segments are instanced, disable Bend and Slice in the Segment's properties.
Carlos Quintero
iToo Software