First off congratulations on another excellent release, and lovely new website.
I was just yesterday in need of a cladding texture, so decided to create the physical cladding in Railclone then render out the relevant passes (diffuse, zdepth, etc) to create the texture.
The other day you did a tutorial on randomizing procedurally generated plants with forest pro - I was wondering if it would be possible to do something similar with railclone. Specifically I would have liked to have had a single cladding panel (turbosmoothed a couple of times) with some noise on the top - obviously this would tile a lot, but if you could change the random seed per panel then it would look fantastic.