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Topic: About UV (Read 389 times)
SL7359
Jr. Member
Posts: 64
About UV
«
on:
August 01, 2022, 11:51:36 AM »
For UV, the results are different when rendered with V-RayGPU and when rendered with V-RayCPU.
Where can I find the cause of these differences?
Is it possible to match the CPU results?
«
Last Edit: August 01, 2022, 11:56:46 AM by SL7359
»
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OakCorp Japan
Yuji Yamauchi
3dsMax[Latest]/Geforce GTX 1080/Windows10 Pro/ V-Ray for Max[Latest]/GrowFX[Latest]
Dragan
Hero Member
Posts: 1375
Re: About UV
«
Reply #1 on:
August 01, 2022, 12:28:17 PM »
Try to turn off the instancing engine.
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iToo
Administrator
Hero Member
Posts: 4260
Re: About UV
«
Reply #2 on:
August 01, 2022, 01:09:27 PM »
That's it. For V-Ray CPU we can generate and modify UVs of instances at render time.
But this is not possible for other renderers (including V-Ray GPU), because the engine is not open for third-party plugins.
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Carlos Quintero
iToo Software
SL7359
Jr. Member
Posts: 64
Re: About UV
«
Reply #3 on:
August 01, 2022, 01:31:39 PM »
Thank you for your response. Resolved.
It is a different scene, but when I disable the instance engine, the textures are not reflected.
What could be the cause of this?
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OakCorp Japan
Yuji Yamauchi
3dsMax[Latest]/Geforce GTX 1080/Windows10 Pro/ V-Ray for Max[Latest]/GrowFX[Latest]
iToo
Administrator
Hero Member
Posts: 4260
Re: About UV
«
Reply #4 on:
August 02, 2022, 09:00:18 AM »
You must apply the material to the RC object.
'Use Segment Material' has no effect when instancing engine is disabled.
Basically when instancing is off, RC generates a standard mesh, as any other Max object (which needs some material).
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Carlos Quintero
iToo Software
SL7359
Jr. Member
Posts: 64
Re: About UV
«
Reply #5 on:
August 02, 2022, 09:15:54 AM »
OK, thank you for your support.
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OakCorp Japan
Yuji Yamauchi
3dsMax[Latest]/Geforce GTX 1080/Windows10 Pro/ V-Ray for Max[Latest]/GrowFX[Latest]
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