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Randomly rotated tiles based on sequence / Grouping-Node
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Topic: Randomly rotated tiles based on sequence / Grouping-Node (Read 1296 times)
Klonsemann
Jr. Member
Posts: 61
Randomly rotated tiles based on sequence / Grouping-Node
«
on:
November 12, 2018, 04:00:38 PM »
Hello,
I'm stuck with a project. I want to generate a surface of tiles with a slide random rotation in xyz for every tile. This is quite easy if the tile is one object. But this tile is created via a sequence-operator. This alows me to vary the size of the tiles without deforming the shape of the border. But when I aply a transform-operator every single part of one tile is rotated in different directions. Is there a way to tell the last sequence object that the rotation should be apply to the tile as a whole. Thank you if someone can help me.
I guess these topics point at the same problem. Is it soved/featured yet ?
https://forum.itoosoft.com/railclone-pro-
(*)/best-way-to-'group'-objects/msg16413/#msg16413
https://forum.itoosoft.com/railclone-pro-
(*)/wishlist-option-for-transform-to-see-the-output-of-a-compose-as-a-single-piece/msg15286/#msg15286
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Rokas
Hero Member
Posts: 3324
Re: Randomly rotated tiles based on sequence / Grouping-Node
«
Reply #1 on:
November 12, 2018, 05:02:23 PM »
Hi
Great question. You can't do that with RailClone yet ;(
What You can do is
nest this tile object
inside main RailClone style.
Create a RailClone object just for one "Tile". And use it in master RailClone Style.
Hope this works for You.
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Rokas
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