I'm trying to use some new material setup with RC. It doesn't really work like I hoped, so I'm wondering if anyone has a workaround.
0. A standard material with RC color and the UVW X form node + offset is what I'm using now. That works. The elements get distributed over the texture and they receive a color adjustment through the RC color map.
In V-Ray 5 you have the stochastic tiling option which I would like to implement.
1. VRayUVWRandomizer > V-Ray bitmap > RC Color map > diffuse slot; doesn't randomize the materials / color. It seems that the RC color map doesn't receive/understand the input from the VRayUVWRandomizer.
2. VRayUVWRandomizer > VRayBitmap > VRayMultiSubTex > diffuse slot; it seems that the VRayMultiSubTex doesn't register the seperate elements within the RC object. (other modes like face ID, object ID etc. have the same result)
Hope I explained it clear enough, a test scene is a bit difficult with so many variables.