Hello guys,
thank you so much for a new version where style editor keeps open, It is really really good thanks for this.
Please can someone help me identify how can I through maxscript execute command
- build button and
- disable/enable object (cycling)
- BUG 3ds max -----------------------------------------
also I dont know if exist solution to,
when I rendering RC through "Vray GPU" and after while sometimes in a "RC generated objects" missing some parts of object..
Is there any way to clean RC in scene and rebuild again through maxscript? In my case works only close 3DS max and then load scene again. Please is there any different approach how to fix this bug regard broken RC? (in viewport you see correct RC but when you rendering there just missing some parts). It is not new bug, it is here xy years already.
Thank you so much for any answer best regards P
- BUG unreal -----------------------------------------
I would also point there is one small bug, look it is extremly impresive that i can use FP assets in Unreal thank for it.
I found that when you generate hedge in Unreal, it not support nanite, because texture is not generate through datasmith....
The fix is that you need to change in texture when you open your parent material in unreal to
Blend mode = Opaque
Shading model = Default lit
at the moment problem is that textures are imported as a (which doesnt work for nanite)
Blend mode = Translucent
Shading model = Thin Translucent
This is just an information for you that this problem exist and fix is simple
Best regards P.