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Author Topic: RC model alignment on surface  (Read 312 times)

Spiire_NM

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RC model alignment on surface
« on: November 20, 2023, 02:19:06 AM »
Hi, my first RC object has been a doozy.
Populates housing estate with selectable kerbs, footpaths, randomized houses and mats, scaling, distribution and clipping options etc. etc.
However, when I have the house objects attached to a surface, even a flat plane, the further away/larger the placement spline model is from zero the worse the alignments get; sometimes even 2 lot lines right next to each other are crazy different even when on the same angle (samples are on tiny test scene)
I have reset x-forms, centered pivots, added extra vertices, simplified to just a single house model with all other features disabled and nothing makes any difference - even moving the entire large scene so worse errors are close to zero, the errors stay consistent.
Aligning vertex to surface and removing surface alignment resolves z rotation issues, but I then lose the follow kerb/roadline option.
This is first project use and have had to manually amend instanced house model rotations where really noticeable.
Any tips would be greatly appreciated!
« Last Edit: November 20, 2023, 05:57:29 AM by Spiire_NM »

Michal Karmazín

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Re: RC model alignment on surface
« Reply #1 on: November 20, 2023, 09:50:33 AM »
Hi,

As it's really hard to say, what's happening in your scene just from the provided screenshots - if possible, please feel free to send us your scene (ideally simplified and containing just this problematic object(s)) to check it here. Thanks in advance.

Best regards,

Spiire_NM

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Re: RC model alignment on surface
« Reply #2 on: November 21, 2023, 11:13:56 PM »
Thank you, will do!

Michal Karmazín

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Re: RC model alignment on surface
« Reply #3 on: November 22, 2023, 09:02:51 AM »
Replied by email.