Hi, my first RC object has been a doozy.
Populates housing estate with selectable kerbs, footpaths, randomized houses and mats, scaling, distribution and clipping options etc. etc.
However, when I have the house objects attached to a surface, even a flat plane, the further away/larger the placement spline model is from zero the worse the alignments get; sometimes even 2 lot lines right next to each other are crazy different even when on the same angle (samples are on tiny test scene)
I have reset x-forms, centered pivots, added extra vertices, simplified to just a single house model with all other features disabled and nothing makes any difference - even moving the entire large scene so worse errors are close to zero, the errors stay consistent.
Aligning vertex to surface and removing surface alignment resolves z rotation issues, but I then lose the follow kerb/roadline option.
This is first project use and have had to manually amend instanced house model rotations where really noticeable.
Any tips would be greatly appreciated!