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Author Topic: Clip by surface area  (Read 156 times)

IT1371

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Clip by surface area
« on: January 25, 2021, 01:51:09 PM »
Hello,

I'm playing around with Array 2S and was wandering if there's a way to prevent geometry generation based on whether there's a surface beneath them or not.
In a way to avoid using a clipping area to go with it.


Rokas

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Re: Clip by surface area
« Reply #1 on: January 26, 2021, 07:58:36 AM »
Hi

You need to plug a spline object for that. However that spline can be some smart object- live link generating from linked mesh. Like borderspline object.

Example:
« Last Edit: January 26, 2021, 08:03:54 AM by Rokas »
Rokas
iToo Software

IT1371

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Re: Clip by surface area
« Reply #2 on: January 26, 2021, 01:19:01 PM »
This is a great idea, already looking it up.
But the main problem i'm experiencing is RC not clipping accurately when the clipping area is exactly the same as the surface. I have to inset the clipping area a little bit to allow RC to clip correctly.
Otherwise, geometry will be generated and fall under (and sometimes, above) the surface. Like in the image attached.

Rokas

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Re: Clip by surface area
« Reply #3 on: January 26, 2021, 02:42:24 PM »
Sorry, can't help with that. That is a known limitation. Make sure they are not exactly the same size.
Rokas
iToo Software