I have an issue with rc3.2 on our renderfarm. See the picture below
You can see in this preview rendering 2 very very simple rc object. The one on the roof (up left) uses a linear array, one spline and a simple box as default geometry with bevel corner
The one down right uses also a very simple setup with evenly and justify for vertical bars.
On our renderfarm, depending on the computer, the rc jitters. It's obvious on the picture for the up left one since the bevel corner fails, but if you take a closer look at the one down right, you see that the justification seems to fail also on that rendernode.
Of course all rendernodes use the same OS (win10 x64 1809), hardware, max version (2018sp4), renderer version (corona 3), rc version (3.2) and forest version (6.1.2)
Any idea about what's happening ? These rc objects are soo simple, there is no reason they fail.
Actually i collapsed rc to mesh, but it's not the point. I would prefer to keep parametric modelling, even for such simple objects