Hello all,
After much headache, I couldn't solve this "little" issue with the window mullion... maybe somebody has some advice?
As you can see in the image, I need one of the mullions (at 45 degree corner) to mirror, the problem is that I am using Conditional modifier to choose which mullion as at what type of vertex. So the regular mullions use "Corner vertex", and the mullions at 45 degree angle use "Bezier Corner", unfortunately one of them is unable to mirror... And since I cannot use smooth vertex or bezier, I ran out of vertex type options.
Any way to resolve this somehow inside the existing railclone?