Itoo Software Forum

Author Topic: Stairs & Landings  (Read 587 times)

arch3d

  • Full Member
  • ***
  • Posts: 123
    • arch3d.pl
Stairs & Landings
« on: December 11, 2020, 06:34:14 AM »
Hello again,
I stuck with stairs with landings.
I am looking for two solutions:

1. In first case i would like to have fixed three inputs - total height of whole stairs,  defined lenght of landings and landing after n-step option

2. In second case I would like to have: fixed total height of the stairs and fixed number of landings with defined lenght

Thanks for help

Dragan

  • Hero Member
  • *****
  • Posts: 802
Re: Stairs & Landings
« Reply #1 on: December 11, 2020, 08:04:54 AM »
As I can see on the first look, at least for the second case you will need some average step height input parameter.

I`m in a hurry right now but I could take a look today if Itoo guys don`t have time because they are solving some other topics  ;D


Rokas

  • Hero Member
  • *****
  • Posts: 3324
Re: Stairs & Landings
« Reply #2 on: December 11, 2020, 03:34:46 PM »
Hi

I did the styles. Still need some time to finish them. Will share them on Monday.

Rokas

arch3d

  • Full Member
  • ***
  • Posts: 123
    • arch3d.pl
Re: Stairs & Landings
« Reply #3 on: December 11, 2020, 04:05:13 PM »
omg thank you!

Dragan

  • Hero Member
  • *****
  • Posts: 802
Re: Stairs & Landings
« Reply #4 on: December 12, 2020, 09:32:26 AM »
So I`m off the hook  ;D
I had an idea for a macro with some automated variations but my algorithm expands a lot and there is no time.  :(
I left it to my son to finish all the math and extract all formulas needed to set up expressions. (He is not interested in Max/RC but he is a physicist and good with ABCD=X*Y%f+*r^34/n)  :D)
 I hope he will do the job in the next few days. Kids!!! ;D
« Last Edit: December 12, 2020, 09:40:25 AM by Dragan »

arch3d

  • Full Member
  • ***
  • Posts: 123
    • arch3d.pl
Re: Stairs & Landings
« Reply #5 on: December 13, 2020, 05:26:05 AM »
haha i have to study RC requirements again to check if one young physicist is on the list.
if so i have to make one of them...  ;D
« Last Edit: December 13, 2020, 05:36:00 AM by arch3d »

Dragan

  • Hero Member
  • *****
  • Posts: 802
Re: Stairs & Landings
« Reply #6 on: December 13, 2020, 08:08:28 AM »
 ;D ;D ;D
The Young Gun finished the formula!
Here is the basic setup macro.
It is up to me now to finish the Style.
More to come:
1. Include Start/End Landing
2. Fixed number for Landing
3. Z Size option: Ground Size/Individual Step Size
4. Treashhold for Tread Depth
5. Based on L1S / A2S Generator
6. Enable Curved Spline Path
...




Rokas

  • Hero Member
  • *****
  • Posts: 3324
Re: Stairs & Landings
« Reply #7 on: December 14, 2020, 09:59:19 AM »
Hi

Attached two styles as requested in 1st post. I hope there are not too many math mistakes in it ;)



Hope this helps.
Rokas

arch3d

  • Full Member
  • ***
  • Posts: 123
    • arch3d.pl
Re: Stairs & Landings
« Reply #8 on: December 14, 2020, 10:03:39 AM »
THANK YOU!!!
now i have to study styles:D:D:D

arch3d

  • Full Member
  • ***
  • Posts: 123
    • arch3d.pl
Re: Stairs & Landings
« Reply #9 on: December 14, 2020, 03:32:53 PM »
Thank you again for your time,
Rokas quick question about one of styles which you made. Is it possible to match flat surface to tread, if so I could make handrail as well:D
Thx

arch3d

  • Full Member
  • ***
  • Posts: 123
    • arch3d.pl
Re: Stairs & Landings
« Reply #10 on: December 15, 2020, 02:37:03 AM »
ok some progress:)
i didnt figure out yet which part of formula control z-offset of run
also trying to add treats but have problem with nosing gap
« Last Edit: December 15, 2020, 04:08:32 AM by arch3d »

arch3d

  • Full Member
  • ***
  • Posts: 123
    • arch3d.pl
Re: Stairs & Landings
« Reply #11 on: December 16, 2020, 09:47:04 PM »
2 days of work and no progress:(

i know that for treats I have to add padding value for steps and landings multiped by number of them and same transform data but each time i recieve multiplied values :(

idea for handrail is create flat non-renderable surface and use it as helper surface
so if i switch to count mode ill get handrail, but i need ending segment to cap it

Rokas could you help me again with this things ?
Many thanks