I'm trying to recreate one of the attached fences (the taper would occur on a particular ID). The bottom height stays constant, and the top tapers down. How would I do this?
If there's no current solution, could I suggest adding the ability to set a morph amount on a per segment basis? That way I could have a morph on the left and right top corners of the wood paling, and set it according to distance along segment in an expression, etc.