This is a problem I have run across so many times. And I cant find an explanation of what I am doing wrong.
I create a simple 2d array and apply a material (with a real world scaled texture of 200cm X 200cm) on the RC object. I tick the boxes "apply box mapping" and "Real world map size", I then place a UVW form to shuffle the position of the texture.
But here the problem occurs: the texture mapping is not randomized.
And when I create a similar RC object in a new file, the UVW Form works perfectly.
So the problem seems to come from the file that I attach below.
Could someone enlighten me? because I m still clueless after hours of head scratching.