Hi there,
I have a problem. I have made a nice floor style - a so called Dutch pattern parqet floor.
I am using one box as base segment, and for maximum flexibility I then scale the box to fit the various boards in the layout.
The problem is that when scaling the segment, it pulls the UVW mapping, despiste I have set the segments mapping to "Apply Box Mapping" and "Real World Map Size".
I was thinking that by putting on this setting, it would apply an unstretched UVW mapping in the end, but apparently not?
I know I can just make it by make the boards as separat segments in the right size, but then I have lost the flexibility.
Any workaround on this - or if not, would you consider making it possible to add an unstressed UVW map to scaled objects?
Thanks,
Lars / LKE Design