Please see the attached for a possible solution for this question. I've used the following approach:
- Used A2S
arrays to build each section of the interior wall. This is very similar to the windows tutorial
which is worth taking a look at to better understand this style.
- Used the Generator's Limit By Material ID
option to allocate each time of wall. There are 3 generators, one for each type, mapped to IDs 1-3
operators are used to build the pattern on the Y axis and position the hinges.
- The default segments are scaled on the Y axis by setting a Height
parameter and then deducting the size of the top, bottom, two sets of hinges and two spacers.
- There is a second RC object in the scene that illustrates how you can change the flip direction using Conditional
nodes. In this case you change it by switching the spline's type between Line
I hope that helps, please let me know if you have any further questions.