Sorry to bother you guys with this question. But as the beginner i am, i am stuck on this little task.
I am trying to recreate a wall like the image attached.
Each level in Z is a different height and the seam/edge between the beams are a bit skewed.
The first problem started already when i tried to pad the seams together. I know the skew is 10cm.
So i create array2S - put the rectangle that represent the wall in clipping area and the wood segment as segment in Default.
This randomises the beams nicely. but it seems that "tile" mode scales the segments, making them stretched, and then the 10cm pading is wrong.
if i change the mode to "count" they dont stretch anymore...but now they dont randomise. Also tried adaptive with scale padding off with no luck.
Any tips or links to other posts regarding same problem is much appreciated