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Author Topic: Wrong calculation of geometry, any ideas how to solve it ?  (Read 464 times)

Joker1979

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I have such a problem I have two lines and both overlap each other and the problem is that when I generate geometry on them the edges of the model are not matched to each other, I thought that the vertices on the spline measure the calculation of individual geometry and unfortunately this is not the case is there any solution for this, that the lines of the geometry are perfectly matched to each other? I don't understand why the calculation is wrong or maybe I'm doing something wrong.

Michal Karmazín

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Re: Wrong calculation of geometry, any ideas how to solve it ?
« Reply #1 on: May 09, 2023, 10:28:09 AM »
Hi,

Using the Tile mode instead of the Adaptive one and setting the same first vertex (by using the Make First button) for both splines (Rectangle059 & Rectangle060) seems to help. Please find attached the modified scene (230509_Edge_problem_001_iToo.max).

Best regards,

Joker1979

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Re: Wrong calculation of geometry, any ideas how to solve it ?
« Reply #2 on: May 10, 2023, 07:04:12 AM »
Unfortunately this does not solve the problem, there are still discrepancies in some places, but thanks. I will look for some other solution.