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Forest Pro (*) / Re: 2s array starting over
« Last post by Michal Karmazín on Today at 08:23:08 AM »Hi,
I assume you're using the Extend X/Y Size to Area feature in your style setup. Instead, try disabling it and applying the clipping operation separately - this should do the trick.
Best regards,
I assume you're using the Extend X/Y Size to Area feature in your style setup. Instead, try disabling it and applying the clipping operation separately - this should do the trick.
- Set values for Properties > Geometry > X Size and Y Size to create an array large enough to cover the area.
- Move the RC object over the clipping spline to position the panels as needed.
- Select the clipping spline from the scene to update the clipping operation.
Best regards,
2
Forest Pro (*) / 2s array starting over
« Last post by grue on Today at 12:03:54 AM »hello. i have a 2s array that i'm working with (see spline shapes in attached image). the red is a sequence (from left to right) of wide panel, skinny panel, medium wide panel. i'd like the yellow to be the same panels in the same order, but it appears that the wide panel starts over on the right most yellow spline. so therefor they don't line up vertically.
is there a way for the yellow (which is two splines in the same shape ie, they are attached together) to continue the pattern of the red without restarting?
thanks,
is there a way for the yellow (which is two splines in the same shape ie, they are attached together) to continue the pattern of the red without restarting?
thanks,
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RailClone Pro (*) / Re: Drop Curb_concrete Crub
« Last post by Zedish on February 10, 2025, 12:43:11 PM »Hi Michal, I've attached the file.
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RailClone Pro (*) / Re: Drop Curb_concrete Crub
« Last post by Michal Karmazín on February 10, 2025, 12:17:27 PM »From the screenshot you provided, I can see two vertices that are very close to each other, which may be preventing the geometry from fitting correctly. Feel free to send us your scene, and we’ll check it on our end. Thanks in advance.
Best regards,
Best regards,
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RailClone Pro (*) / Re: Drop Curb_concrete Crub
« Last post by Zedish on February 10, 2025, 11:31:05 AM »Hello, thank you very much for your support, but it doesn't work any better
. The geometry overlaps irrationally. It's amazing how complex things can get with Railclone but you can't produce a simple, correct kerb... 


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RailClone Pro (*) / Re: Drop Curb_concrete Crub
« Last post by Michal Karmazín on February 07, 2025, 09:15:07 AM »Try switching the X Corner > Bevel Mode in the Paving Generator from 'None' to 'Reset,' 'Extend,' or 'Symmetric' to see if that helps.
Best regards,
Best regards,
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RailClone Pro (*) / Re: Drop Curb_concrete Crub
« Last post by Zedish on February 06, 2025, 03:32:07 PM »Ok thank you very much for your help, it's very kind 
I'm having the same problem with the Sidewalk, is there also a version of the style that works?

I'm having the same problem with the Sidewalk, is there also a version of the style that works?
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RailClone Pro (*) / Re: stepped deform mode in groups
« Last post by Paul Roberts on February 06, 2025, 01:46:47 PM »You're very welcome - happy I could help out.
Cheers,
Paul
Cheers,
Paul
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RailClone Pro (*) / Re: stepped deform mode in groups
« Last post by Troy_1234 on February 06, 2025, 01:37:06 PM »Hi Paul,
That's fantastic thanks. Great service as always! I've learned a lot from that as well.
That's fantastic thanks. Great service as always! I've learned a lot from that as well.
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Forest Pro (*) / Re: Grouped proxies in reference mode crash Vray 7 GPU
« Last post by iToo on February 06, 2025, 01:19:56 PM »Yes, handling groups as single entity would be more logical.
But i'm afraid that change is difficult to implement, because the way that scattering logic is coded in Forest.
But i'm afraid that change is difficult to implement, because the way that scattering logic is coded in Forest.