1
Forest Pro (*) / Forest Pack & Balcony Plants
« Last post by KD4391 on Today at 01:46:16 pm »Hi team
What is the best method/practice to use forest pack when the plans to be distributed, are on top of each other on different levels - see attached.
What i am currently doing, is detaching each surface for each balcony as its own mesh and then adding all these meshes individually within the surfaces rollout - is this the best way to do it? it feels a bit clumsy
What is the best method/practice to use forest pack when the plans to be distributed, are on top of each other on different levels - see attached.
What i am currently doing, is detaching each surface for each balcony as its own mesh and then adding all these meshes individually within the surfaces rollout - is this the best way to do it? it feels a bit clumsy
2
RailClone Pro (*) / Re: Library's issue
« Last post by iToo on Today at 09:16:28 am »You're right, it fails yet with some Windows styles. I apologize for that.
Please hold on, we're checking it.
Please hold on, we're checking it.
3
RailClone Pro (*) / Re: Library's issue
« Last post by jorge9124 on July 12, 2025, 11:50:16 pm »Hello Carlos, Thank you
Yes, I'm using that version "Railclone Pro 7.1.1" so I don't know what I need to do
Yes, I'm using that version "Railclone Pro 7.1.1" so I don't know what I need to do
4
RailClone Pro (*) / Conform to landscape w Flat top?
« Last post by zandernice on July 12, 2025, 10:16:37 pm »I was looking at the fantastic boardwalk set up and I was wondering if there is a tutorial to set up custom geometry (like this castle wall) so the top is flat, but the bottom deforms and conforms to the landscape?
5
Forest Pro (*) / Scale from height
« Last post by CharlyRT on July 12, 2025, 09:23:14 pm »Hi
I was modelling a vase with attached details
I manage to reproduce in some sort of way, but I was wondering a better way to handle the scale in top and bottom
I tried with Alttiude Range, Probability Map in Scale and with some effects but couldnt know how to do it
What helped in way was using UV Transform Scale in Surface but the scale its not the same
I attach my "solution" and reference images
I was modelling a vase with attached details
I manage to reproduce in some sort of way, but I was wondering a better way to handle the scale in top and bottom
I tried with Alttiude Range, Probability Map in Scale and with some effects but couldnt know how to do it
What helped in way was using UV Transform Scale in Surface but the scale its not the same
I attach my "solution" and reference images
6
RailClone Pro (*) / Gradient Problem
« Last post by lingrenddd on July 12, 2025, 06:40:22 pm »Hi!
Please help me!
I have a scene where I need to make the green objects become less and less frequent from top to bottom. How can I do this?
Thanks!
Attached pictures and max files
Please help me!
I have a scene where I need to make the green objects become less and less frequent from top to bottom. How can I do this?
Thanks!
Attached pictures and max files
8
RailClone Pro (*) / Library's issue
« Last post by jorge9124 on July 12, 2025, 05:50:28 am »Hello, I'm using 3dsmax 2023/ corona 13/ Railclone Pro 7.1.1
I have problems using the library windows
The units I always use are meters/meters
the windows are displayed like this
I don't know how I could solve it
Thank you!
I have problems using the library windows
The units I always use are meters/meters
the windows are displayed like this
I don't know how I could solve it
Thank you!
9
Forest Pro (*) / Re: Seemingly random blurry patches - Vray GPU
« Last post by TeeKay on July 11, 2025, 05:51:37 pm »Hi,Sorry, I got issues mixed up; we currently have 2 problems submitted to Chaos and it was a different issue related to a different plugin that they referred us back to the plugin creator.
I'm sorry to hear you're encountering these issues. To be honest, I'm not sure why Chaos Group referred you to us—when it comes to GPU rendering, support for our plug-in is fully handled by Chaos Group. That said, we’ll do our best to help from our side. Would you mind running a quick test using Forest Tools to export all distributed items as instances before rendering? You can find this option under Utilities > More... > Forest Tools. For more information, please refer to our online reference guide. This test will help determine whether the issue occurs during the conversion of the Forest object.
Thanks in advance for any additional details you can provide.
Best regards,
For this issue, they just haven't responded at all yet

Thanks for being willing to help though!
After instantiating the wood chips, the render looks exactly the same I'm afraid. (didn't bother attaching the image, there really is no difference)
10
RailClone Pro (*) / Re: Outgoing / Incoming corners ?
« Last post by HU0164 on July 11, 2025, 04:59:27 pm »Thank's.
I've pretty much succeeded in what I set out to do.
But I don't understand why the 2 elements designated by the arrows don't take into account (on this side of my angle object) the padding value.
Everything else works fine.
Thanks for your help.
I've pretty much succeeded in what I set out to do.
But I don't understand why the 2 elements designated by the arrows don't take into account (on this side of my angle object) the padding value.
Everything else works fine.
Thanks for your help.