Itoo Software Forum

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1
RailClone Pro (*) / Re: Randomize Behaviour
« Last post by Dragan on Today at 11:27:43 AM »
Well, there is a trick that could be used if you are ok with slightly scaled segments and include some nesting.
Since all segments are randomized the final size is unpredictable so you need either to scale/cut a final segment or to fit all of them into one size and as a result you will get slightly scaled segments from the original size.
2
Limit paddings are often broken when Marker Data is involved except in Free Mode but this is for another topic and another example..

note: I have found a workaround for the problem so, please don`t waste your time finding one (using multiple generators with different ID limits and padding settings), but for more complex graph this is an issue.
Thank You.
 

3
RailClone Pro (*) / Re: Randomize Behaviour
« Last post by Michal Karmazín on Today at 09:09:00 AM »
Hi,

Unfortunately, this is a limitation of the Adaptive mode which expects all the segments to be of the same size in order to be scaled accurately to fit the path. Due to the order of operations, it isn't possible to adaptively scale segments of different lengths.

The usual workaround is to prepare the geometry so that they are combined to form segments of the same length on the X-axis. You can see examples of this in this closely related post.

As mentioned in the Chapter 2 of our Next Steps with RailClone guide: "If you use default segments with different lengths and adaptive mode, you could find that the final segment sometimes overshoots the ends of the path. The Adaptive algorithm is only able to accurately scale the meshes if they are identically sized on the X-axis. So if you plan on using this mode with multiple segments, ensure they are all the same size."

I hope that clears it up.

Best regards,
4
Hi Dragan,

I've just done a quick test (please find attached a sample scene 240506_LimitsPaddingConditional_SampleScene_iToo.max) and in my style setup it seems to work just fine. Would you mind sending us / uploading your scene (ideally simplified and containing just this problematic object(s))? Thanks in advance.

Best regards,
5
Hi Dragan,

I'm glad to hear that it's working fine now. If the issue reappears, please let us know. Have a nice day.

Best regards,
6
RailClone Pro (*) / Randomize Behaviour
« Last post by brovar64 on May 05, 2024, 01:07:55 PM »
Hi, is it a bug or I just don't understand something?
I made two modules with differend width, and when adding Randomize node to it - it generates RC object that doesn't fit the spline most of the time.

7
Forest Pro (*) / Re: Forest Library Not Including Some Maps
« Last post by MU3245 on May 04, 2024, 05:09:12 PM »
Thank you Carlos! That was just what was needed. I wanted to have those maps folders automatically included  going forward.Running that process seems to have done the trick.

thanks again!
8
Limits Padding does not accept the result if some Conditional (If) Function is involved.
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Forest Pro (*) / Re: Forest Library Not Including Some Maps
« Last post by iToo on May 04, 2024, 08:59:15 AM »
Hi,

With our libraries, we include a small script to add the texture path to 3DS Max automatically.

But according to your screenshot, this is a library from Vizpark, a third party creator.
Probably they don't include a similar script in their packages. This is optional, because each vendor may configure their libraries in different ways.

Besides this, Forest includes a mechanism to scan all libraries, searching for folders named 'maps', and add them to 3DS Max.
For performance reasons, in the latest releases this process is applied only to the builtin libraries, but not to the user libraries.
This may be configured at Library Browser->Preferences,as shown in the attached image.

Anyway, if you have already added the texture path manually, it's not necessary any further step.

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RailClone Pro (*) / Re: Macro Parameters_Catergories tabs are not saving
« Last post by Dragan on May 03, 2024, 11:42:09 PM »
edit:
Working fine after reset....
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