Itoo Software Forum

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RailClone Lite / Re: No Size or Spline on X
« Last post by Michal Karmazín on Today at 02:07:14 PM »
Once you link the Spline node, the X Size parameter isn't available (because it's taking it from the wired spline). Please double-check that you've selected the spline from the scene - its name should appear in the Spline > Object button in the Style Editor / under Base Objects > Spline in the UI. If so, it might be that there's some problem with the path. I would suggest you assign another path to see if there's any difference and check what might be wrong with the one you're currently using.

Best regards,
2
RailClone Lite / Re: No Size or Spline on X
« Last post by ss on Today at 12:47:54 PM »
Hi,

Thank you for your help.
I have already wired path curb to Spline input. But, I can't enter the value of X Size, because the window has turned gray...(I attached a screenshot.)
3
RailClone Lite / Re: No Size or Spline on X
« Last post by Michal Karmazín on Today at 12:27:05 PM »
Hi,

Based on the warning message, there is no spline wired to the Spline / X Spline input. Alternatively, you can enter a value in the X Size parameter of the used Linear 1S / Array 2S Generator. I hope that helps.

Best regards,
4
RailClone Lite / No Size or Spline on X
« Last post by ss on Today at 12:18:41 PM »
When I tried to use 'Rail Clone Pro 5.2.2,' it didn't work and the message has appeared.
In 'Style' rollout just below the 'Open Style Editor' row of buttons, I have "No Size or Spline on X" in RED.
Are there any solutions?

I use 3dsMax 2020.
5
RailClone Pro (*) / Re: Spline offset modifier connecting start/end
« Last post by Crayox on Today at 10:05:30 AM »
Yes, thanks! Changing to 3D worked. Open option didn't for some reason.
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RailClone Pro (*) / Re: Spline offset modifier connecting start/end
« Last post by Paul Roberts on May 01, 2024, 11:53:59 AM »
Hi,

You could try changing the Mode to 3D. That should fix it. If you want the end, then leave the mode on 2D, but change the End Type to an open option.

I hope that helps,

Paul
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RailClone Pro (*) / Spline offset modifier connecting start/end
« Last post by Crayox on May 01, 2024, 11:50:54 AM »
Hi,
so I have a spline for the road and I'd like a two splines on each side for various things like fences, benches etc. Whatever option I use (distance and offset are 0) it keeps connecting my first and last vertex. I only use y transform to have a spline parallel to the original, I don't need double or anything like that. Any ideas?
Thanks
8
Forest Pro (*) / Re: Linked area explode
« Last post by RealViz on April 30, 2024, 12:05:34 PM »
Thanks!
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Forest Pro (*) / Re: Linked area explode
« Last post by Michal Karmazín on April 30, 2024, 10:44:51 AM »
Hi,

Thank you very much for your feedback. We agree that "converting" Linked Area(s) would be a useful feature, and we will see what can be done.

Best regards,
10
Forest Pro (*) / Linked area explode
« Last post by RealViz on April 30, 2024, 10:04:02 AM »
Hi, would it be possible to add the option to convert Linked area to regular Spline/Paint? Because I encountered a problem where when converting a source FP#1 to Custom edit (e.g. moving a single tree), FP#2 with linked area to FP#1 makes it impossible to edit that area. So the only option is to switch FP#1 to Generate again and thus lose all editing :-( Thank you
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