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21
RailClone Pro (*) / Re: combining sequence and random segments
« Last post by Michal Karmazín on July 09, 2025, 10:42:34 am »
You're welcome. You can use the Segment > X Counter rule of the Conditional Operator to match the number of items placed by the Sequence Operator before the Randomize Operator takes over. In this case, set the condition to Less than 8. Please find attached a revised version of your scene demonstrating this setup.

Best regards,
22
RailClone Pro (*) / Curb with pavement corner problem
« Last post by NHimages on July 09, 2025, 10:33:10 am »
Hello,

We currently have a problem with our RC preset of a curb with pavement distribution on the inner curb, the first line of pavement seem to be ok, but when we had the second and the third it went wrong.
This happens in the corner of the preset, the pavement does not slice correctly and we have bad result with rectangular shape while with circular one the preset seems to work properly (see attachment).
Is there a way to fix the issue on the corner with a rectangular shape ? We already tried all modes of distribution in the default rollout but it did not work.
I attached the scene if you can have a look !
Thank you,

Guillaume
23
RailClone Pro (*) / Re: combining sequence and random segments
« Last post by tzaar on July 09, 2025, 10:18:50 am »
Evently is what I want. I though I'd have to do with default and a padding because I couldn't get it (sequence->random) working. Not sure what your conditional was doing really? It switches when it's on a specifik segment number?

But I've now landed in a final setup that looks like this. It has a manual part of it where one has to tweak the percentage along spline of the conditional to decide wether it uses the sequence or the random. That's fine in my case now. Thought there was a sneaky way of doing it completely automatically. There might be? If one can check how many segments there are in the sequence and then in the conditional (or some other math or scripting node thing that I haven't mastered) check for that amount and then switch to random.

Cheers and thanks for the help!
24
RailClone Pro (*) / Re: combining sequence and random segments
« Last post by Michal Karmazín on July 09, 2025, 08:42:45 am »
If equal spacing is acceptable, using the Evenly input should help avoid this type of misalignment. Please find attached a modified version of your scene that demonstrates this possible style setup. I hope you find it helpful.

Best regards,
25
RailClone Pro (*) / Re: combining sequence and random segments
« Last post by tzaar on July 08, 2025, 05:14:48 pm »
missed the screenshot
26
RailClone Pro (*) / Re: combining sequence and random segments
« Last post by tzaar on July 08, 2025, 05:14:11 pm »
Gave it some more tries now and it seems that my test scene with just boxes and teapots for segments and a squiggly test spline was hard for RC.

Sharp turns in relation to the segment size seems to produce situations where the rotations "flips out". But just a bit of curvature makes it not completely aligned to the same orientation.
It's maybe mathematically correct, but not the expected result from a user perspective (the same global rotation for every segment). Good news is that with a long smooth spline, results seem better so far, and this is more similar to my actual use case. Will try with my acctual production scene and get back with my result.

Attached a screenshot and also my scene if anyone wants to have a look :)

27
No problem at all. We’ll look into what can be done.

Best regards,

28
Oh! excuse my mistake of not having read the post where the answer was!!!
Thank you for your time, next time I will try to search better before posting the message.
Best regards
29
Hi,

As mentioned in this tightly related thread: "I'm afraid this is currently a known limitation - the Spline Operator rebuilds the spline from scratch, which results in any related data being lost. That said, we haven’t ruled out addressing this in future versions, provided a technically viable method can be implemented. Thank you for your understanding."

Best regards,
30
Hi, I have detected that if you connect several splines to a generator to generate it and try to use the MarkerData to modify parts of it, it stops reading these values.
I attach the test scene and some screenshots for you to understand what I mean.
Gen1 :
 1 Spline only to generate and responds to MarkerData
GenMulty:
2 Spline with a combine to generate and no longer responds to Marker Data

I think this shouldn't be like this because it limits a lot to use several splines to generate the same (and having several unused generators for when there are several splines is unnecessary but if it's the only option, please tell me to adapt my RC to this behaviour).

Best regards and thanks.
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