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Create a seaside promenade
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Topic: Create a seaside promenade (Read 67651 times)
iToo
Administrator
Hero Member
Posts: 4544
Create a seaside promenade
«
on:
March 13, 2014, 12:35:42 PM »
Post here your questions and comments about the
Create a seaside promenade
tutorial.
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Carlos Quintero
iToo Software
kadmaster
Newbie
Posts: 11
Re: Create a seaside promenade
«
Reply #1 on:
November 06, 2014, 12:47:51 PM »
hi,
Very useful tutorial, thnx a lot... I can understand alot of properties of railclone finally. Except one thing... I can't find any UV default material in tutorial files...How can you make this material? Sorry about that but I'm newbie in railclone forestpack and max,too.
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Paul Roberts
iToo Software
Hero Member
Posts: 3049
Re: Create a seaside promenade
«
Reply #2 on:
November 06, 2014, 02:07:52 PM »
Hi,
Are you referring to a material like this to help see the effects of the box mapping?
If so I've attached the map I use most often for this purpose. To use simply add it to the diffuse input of any material (depending on the renderer you are using) and apply to the RailClone object.
I hope that helps, please let me know if you have further questions.
Many thanks,
Paul
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Paul Roberts
iToo Software
kadmaster
Newbie
Posts: 11
Re: Create a seaside promenade
«
Reply #3 on:
November 06, 2014, 03:15:51 PM »
Absolutely, that's what I tried to ask. sorry again for my newbie questions...and many thanks Paul! I'll try to make Uv default material,immediately.
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Paul Roberts
iToo Software
Hero Member
Posts: 3049
Re: Create a seaside promenade
«
Reply #4 on:
November 06, 2014, 04:47:44 PM »
Great! Glad I could help out. Let me know if you have further questions.
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Paul Roberts
iToo Software
LILEI
Newbie
Posts: 1
Re: Create a seaside promenade
«
Reply #5 on:
August 18, 2020, 05:45:59 PM »
How is this problem solved in the new version
There is a gap in the corner model
«
Last Edit: August 18, 2020, 05:48:39 PM by LILEI
»
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Michal Karmazín
iToo Software
Hero Member
Posts: 2684
Re: Create a seaside promenade
«
Reply #6 on:
August 19, 2020, 09:40:40 AM »
Hi,
I've sent you by email a modified version of your scene with the spline "Line03" used as the
Y Spline
realigned - this way it can be used in the Y/Z mode and you can "disable" the
Geometry
-
X Rotation
feature.
Best regards,
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Insight Studio PL
Newbie
Posts: 28
Re: Create a seaside promenade
«
Reply #7 on:
April 19, 2022, 12:05:33 PM »
Hi, I have the same corner problem. Maybe You could explain how to fix it so everyone visiting here could do it independently
«
Last Edit: April 19, 2022, 12:33:49 PM by Insight Studio PL
»
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Michal Karmazín
iToo Software
Hero Member
Posts: 2684
Re: Create a seaside promenade
«
Reply #8 on:
April 19, 2022, 03:16:44 PM »
Hi,
Rotating the spline used as a
Y Spline
around the X-axis by
90º
, using the
Reset XForm
>
Reset Selected
, choosing the
Geometry
>
Y Spline Y / Z
mode and adjusting the
X Rotation
to
0
should do the trick.
Best regards,
Logged
Insight Studio PL
Newbie
Posts: 28
Re: Create a seaside promenade
«
Reply #9 on:
April 20, 2022, 10:10:20 AM »
Unfortunately it doesn't work the way it should. Look at attachments
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Michal Karmazín
iToo Software
Hero Member
Posts: 2684
Re: Create a seaside promenade
«
Reply #10 on:
April 20, 2022, 11:16:17 AM »
I see. My apologies - before using the
Reset XForm
utility, it should be rotated by
90º
in the
X
&
Y
axes. That should help.
Best regards,
Logged
Insight Studio PL
Newbie
Posts: 28
Re: Create a seaside promenade
«
Reply #11 on:
April 20, 2022, 03:06:18 PM »
Still wrong values but I get the idea
Proper values are:
X: -90
Y: 90
Z: -90
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Create a seaside promenade
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