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Author Topic: Create a parquet floor  (Read 150991 times)

Paul Roberts

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Re: Create a parquet floor
« Reply #15 on: June 26, 2017, 10:25:54 AM »
Hi,

It's not currently a part of the RC3 library, but with the new system we can update them at any time without needing to wait for a new plugin release.

Cheers,

Paul
Paul Roberts
iToo Software

hoshimiya@midasco.co.jp

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Re: Create a parquet floor
« Reply #16 on: June 27, 2017, 03:28:49 AM »
OK, thanks for the info.

Looking forward for RC3.

Kind regards

JI4271

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Re: Create a parquet floor
« Reply #17 on: June 29, 2017, 02:49:52 PM »
Hey guys

I have a serious problem here, which I can´t solve. I hope for your help.
As you see on the screenshots I have problem with the orientation of the segment objects.
I tried to break down the error and have finally used your "Flooring2011End" file from the tutorial to use almost every setting you did.

The problem apears, when I use my own objects (simple Boxes with edit poly modifier). Your plank objects work fine.
There is also a very strange behavior, when I just pick the new planks and apply it into your segment: Error "No Geometry" as you can see in the screenshot or scene file.
Then, when taking a new segment and appling the planks to it, the pattern appears, but is still not in the correct alignment as it should be.

By the way, your presets work fine, but this is not a solution for me, as I want to use railclone for complex stuff later on.
Im working with 3ds Max 2016 / Vray 3.5 / Railclone 2.75 Pro

I hope you can help me out of this. Cheers 
Matthias
 
« Last Edit: June 29, 2017, 04:16:43 PM by JI4271 »

Michal Karmazín

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Re: Create a parquet floor
« Reply #18 on: June 29, 2017, 05:16:20 PM »
Hi,

That's due to used object local axis orientation (attaching screen-shots). Because of the way, how this particular style is build, it requires to have the its "local axis" aligned with 3ds max's "world axis". As mentioned in the "9 - Create your first 2d array" part of our Getting Started with RailClone guide: "Rule 3: Align the source geometry's pivots to the X and Y axes - The 2d array is created along the X and Y axes of the RailClone object's local coordinate system, and segment's will be oriented to that their own axes align with this. It's very tempting, especially with vertical styles like façades and cladding, to align geometry incorrectly so that the vertical elements are on the Z axis."

Hope that helps

JI4271

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Re: Create a parquet floor
« Reply #19 on: June 30, 2017, 08:57:24 AM »
Works. Thanks a lot Michal. I will RTFM  ;D

Paul@AndersonOrr

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Re: Create a parquet floor
« Reply #20 on: October 05, 2017, 04:59:31 PM »
Hi,

Can anyone advise on the best way to create a Hexagon Parquet Flooring like the attached image?

Cheers,

Paul

Michal Karmazín

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Re: Create a parquet floor
« Reply #21 on: October 06, 2017, 11:59:04 AM »
Hi,

I would suggest you to check the "Composed hexagon and transform issues" thread, where you can also find sample scenes available for download. Hope that helps.

Best regadrs,

grue

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Re: Create a parquet floor
« Reply #22 on: April 28, 2021, 11:23:19 PM »
hello. old thread but...

so why do we need 2 sizes of bricks or floor boards for this in the very first part?  1 full length and one 1/2 length when they end up being all the same length?

Rokas

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Re: Create a parquet floor
« Reply #23 on: April 29, 2021, 08:00:37 AM »
Hi grue

I think video explained that part quite well. anyway- half size segments are used to create running bond pattern. They are used on every other row, as a first segment:
Rokas

grue

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Re: Create a parquet floor
« Reply #24 on: April 29, 2021, 03:10:40 PM »
ha right after i posted it, i realized it only used the 1/2 bricks for the ENDS ONLY ugh.  so yeah i know why now.

here's where i'm heading - is there a way to create a running-bond brick wall that actually contains 1/2 bricks, every 3rd full brick or in a pattern i define?

is it as simple as adding a sequence to the "full brick" part?

Rokas

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Re: Create a parquet floor
« Reply #25 on: April 29, 2021, 04:03:41 PM »
ha right after i posted it, i realized it only used the 1/2 bricks for the ENDS ONLY ugh.  so yeah i know why now.

here's where i'm heading - is there a way to create a running-bond brick wall that actually contains 1/2 bricks, every 3rd full brick or in a pattern i define?

is it as simple as adding a sequence to the "full brick" part?

Sure, feel free to try and let us know if You need help.
Rokas

YN

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Re: Create a parquet floor
« Reply #26 on: February 04, 2022, 09:47:54 PM »
Im trying to apply the this floor pattern to double curved surface but can not figure out the way.

Could anyone help?

Thansk,
YN

Dragan

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Re: Create a parquet floor
« Reply #27 on: February 05, 2022, 12:57:25 AM »
Hi,
First, you need to add the Surface Node to your Generator and assign the appropriate surface.
Additionally, depending on your Style (in case of nesting) you should check the "Align Y with the surface" checkbox (Segment>>Deform).
Please, keep in mind that the Surface should always be slightly bigger than your Clipping Area.
Hope that helps.


« Last Edit: February 05, 2022, 07:11:12 AM by Dragan »

grue

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Re: Create a parquet floor
« Reply #28 on: June 23, 2023, 07:46:25 PM »
hello.  for the strip, i would like to do this on a wall, but i'd like the strips to run vertically.  i can't seem to get it though.  ideally, i'd like to add randomization of length and width as well but still keep the general staggered look.  in the screen shot the tiles run horizontally, i'd like to have them rotated 90 degrees up/down.  thanks for help!


grue

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Re: Create a parquet floor
« Reply #29 on: June 26, 2023, 05:48:17 PM »
ooo... i got it. it's the z rotation in the clipping area. i was focused on the segments rotations. nice!