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Author Topic: Creating Cityscapes with RailClone  (Read 11951 times)

Rokas

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Re: Creating Cityscapes with RailClone
« Reply #15 on: January 24, 2020, 06:39:34 AM »
Thanks for file. I can repeat what Dragan Suggested: Please rotate Your buildings Pivot:



Hope this helps.
Rokas
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Totek

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Re: Creating Cityscapes with RailClone
« Reply #16 on: January 24, 2020, 02:09:40 PM »
Ok i feel dumb now i didn't try to rotate the pivot, thank you very much for your answers.
I'm going to explore railclone further and might come back with another stupid questions  ::)

Terri Brown

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Re: Creating Cityscapes with RailClone
« Reply #17 on: April 09, 2020, 11:45:34 AM »
Hi! Please post the tutorial for max 2014...thanks a mil xxx

Paul Roberts

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Re: Creating Cityscapes with RailClone
« Reply #18 on: April 14, 2020, 07:16:41 PM »
Hi Terri,

Please find attached the scene files saved back to Max 2013. The scene really only contains the city grid because the buildings shown in the tutorial cannot be redistributed. But you should be able to source buildings from anywhere and follow along.

I hope that helps,

Paul
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Draganilic

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Re: Creating Cityscapes with RailClone
« Reply #19 on: June 04, 2020, 02:21:40 PM »
Post your questions and comments about the Creating Cityscapes with RailClone tutorial here.
I liked the tutorial a lot, can you make also an tutorial with procedural facades like this one?:
https://www.youtube.com/watch?v=rS-PLQ3tfzY
https://www.youtube.com/watch?v=MlR2geuzPXI&feature=youtu.be

Thx

Michael

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Re: Creating Cityscapes with RailClone
« Reply #20 on: October 17, 2020, 11:07:20 AM »
Hello! I also have a problem but i think it regards the splines!

On some of the splines the objects appear correctly "inside" the spline (after following the align to bottom as described in the video)  but on some of the splines the buildings are outside the spline or scarce. Please see attached screenshot!

Edit: all splines were created in 3ds max with line and are set to corner. i created them with free hand over a city image
« Last Edit: October 17, 2020, 11:08:59 AM by Michael »

Rokas

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Re: Creating Cityscapes with RailClone
« Reply #21 on: October 17, 2020, 05:46:23 PM »
It is important if You have created splines in clockwise or anticlockwise direction. Anyway You can always edit spline and reverse it.
« Last Edit: October 19, 2020, 10:26:20 AM by Rokas »
Rokas
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Michael

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Re: Creating Cityscapes with RailClone
« Reply #22 on: October 19, 2020, 09:21:02 AM »
Thanks Rokas that was the problem!

If i can ask another question.. If i use a spline that is not flat no Z, but rather has a more topographic reality where its not flat but has up and downs, how can i make my buildings vertical and not to shift their z axis alignment to follow the normals of the curve. The same thing you can do in Forest pack for the trees with a slider so they can follow the surfaces normals or keep to vertical.

Rokas

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Re: Creating Cityscapes with RailClone
« Reply #23 on: October 19, 2020, 10:33:56 AM »
Sure.
You have two options- add level surface or set building to deform "vertical":
Rokas
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Michael

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Re: Creating Cityscapes with RailClone
« Reply #24 on: October 19, 2020, 10:49:31 AM »
Wow, thanks that was very helpful!  :)

Michael

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Re: Creating Cityscapes with RailClone
« Reply #25 on: October 23, 2020, 11:35:31 AM »
Hey again! I am not sure if I should be addressing this question here. In this tutorial it is mentioned near the end that same splines are used to make various stuff
among which was "pedestrian crossings". Now I haven't been able to find a tutorial on how to make a pedestrian crossing using railcone, I'm pretty sure its not that complicated, but I don't know how to do it. If anyone can provide the help i would be most grateful.