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Author Topic: Creating Altitude-Based Ecosystems  (Read 53958 times)

Paul Roberts

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Creating Altitude-Based Ecosystems
« on: April 17, 2018, 02:53:37 PM »
Post any questions here about the tutorial "Creating altitude-based ecosystems"
Paul Roberts
iToo Software

KF3274

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In max 2015 the "Physicalcamera" of the "tutorials" are not seen.
« Reply #1 on: April 18, 2018, 07:04:01 PM »
In max 2015 the "Physicalcamera" of the "tutorials" are not seen.
this is the error window message
They are "missing Dlls"
File Name vrender 2018.dlr Class: VrayPhysCamAttributes SuperClass: 0x1130
FileName: phisicalcamera.dlo

Rokas

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Re: Creating Altitude-Based Ecosystems
« Reply #2 on: April 24, 2018, 11:09:50 AM »
Thank You for noticing and informing us about this.
I hope this does not give You trouble following tutorial though.
Rokas

Paul Roberts

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Re: Creating Altitude-Based Ecosystems
« Reply #3 on: April 24, 2018, 01:00:24 PM »
Hi,

We've just updated the files for this tutorial. They now use VRayPhysicalCamera instead of the Max Physical Camera (introduced in Max 2016) for compatibility with older versions.

I hope that helps, please let us know if you have any further questions. 

Cheers,

Paul
Paul Roberts
iToo Software

3dpixel

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Re: Creating Altitude-Based Ecosystems
« Reply #4 on: May 10, 2019, 10:15:56 AM »
Hi,
Is the fog in the final image made in Photoshop or is there a need trick to do it with Forest Pack?

Lars

Terri Brown

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Re: Creating Altitude-Based Ecosystems
« Reply #5 on: March 06, 2020, 12:24:29 PM »
Hi there,

Please can you provide us with a tutorial file that we can use for 3ds Max 2014.

Thank you!

Paul Roberts

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Re: Creating Altitude-Based Ecosystems
« Reply #6 on: March 06, 2020, 01:41:05 PM »
Hi Terri,

I've just updated the files, they should now be compatible with 2013+.

All the best,

Paul
Paul Roberts
iToo Software

Terri Brown

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Re: Creating Altitude-Based Ecosystems
« Reply #7 on: March 06, 2020, 03:17:02 PM »
great, thank you so much