“Using photo scanned assets with Forest Pack
’’ is our latest Tips & Tricks instalment for Forest Pack Pro.
In this tutorial we look at how to use assets created using photo scanning techniques in conjunction with Forest Pack including how to use surfaces, import and use photogrammetry models, and prepare 3D assets from texture atlases.
In the process we'll demonstrate a complete workflow for creating a woodland scene by layering 10 Forest Pack objects, and look at the key settings used to control each of the scatters.
We'll be using Megascans and Evermotion content in this tutorial, although assets created yourself or from other suppliers will also work with these procedures. Even if you don't yet use these libraries, many of the principles will be useful for your scenes.
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for video and written versions of this release.