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Author Topic: Backburner animation: not updating forest 7.0.9 camera clipping!  (Read 445 times)

link3d

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Dear Itoosoft-Forum, when rendering a camera animation with Backburner and Forest 7.0.9 Forest does NOT update the camera clipping on the render slaves!

Forest objects = generate, no distance falloff, camera clipping=5% on
same problem with both camera clipping to viewport= off and on

Any help please,
Thanks a lot, Matthias Link

iToo

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #1 on: April 07, 2021, 08:39:20 AM »
Hi,

What render engine ? Each renderer uses a different implementation...
Carlos Quintero
iToo Software

link3d

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #2 on: April 07, 2021, 02:15:13 PM »
Carlos, thanks a lot for your reply. We are quite desolate because the scene with backburner network rendering worked fine until (i suppose) 7.0.4 (switched to 709 some days ago).
we are working with 3ds max 2021, vray 5.1001, backburner 19005

when rendering locally everything renders fine. when using backburner the render servers ignore the movement of camera clipping - with slow architectural camera movements the first frames are running fine because 5% camera clipping, but then the forest trees are not added to the new moving cameraview.

i´ll try to upload an example scene
matthias

link3d

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #3 on: April 07, 2021, 04:36:23 PM »
i sent a scene to helpdesk@itoo but here its reproduceable with any scene since forestpro 709
vray or max scanline renderer same problem
just take an animated camera with any forest objects and use forest camera clipping and render with backburner.
Matthias

EG4043

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #4 on: April 09, 2021, 06:06:50 PM »
We are running into camera clipping issues too but it happens via batch render on local machines also.

Attached image with forest popping in late after being half missing for previous frames.  That scene has three forests, inner, mid and outer and the mid forest is actually half visible... so it's not the entire forest just a large part of it.

link3d

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #5 on: April 09, 2021, 06:50:13 PM »
eg4043, same here! But i only tested on backburner....

EG4043

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #6 on: April 09, 2021, 06:59:04 PM »
confirmed the frame runs fine if manually set to single frame on one that failed before.

JG9382

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #7 on: April 10, 2021, 01:18:34 AM »
Experiencing same issues here over backburner, V-ray5, Max 2021, Fp 709
Trees render fine on single computer, but randomly disappearing at the edges of the frame over backburner

We also have buildings scattered with Fp exhibiting the same behavior over backburner

« Last Edit: April 10, 2021, 01:22:50 AM by JG9382 »

EG4043

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #8 on: April 10, 2021, 10:12:24 AM »
Well, it is not just Back burner, nor just related to batch render.

Have one machine that renders it fine locally and a nearly identical machine that does not.

Also seeing random differences between nodes on the farm.

Wondering if it might be an issue with the forest pack being originally a fp6 setup... Will try rebuilding it in fp7 from scratch.

EG4043

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #9 on: April 12, 2021, 06:26:06 AM »
I'm fairly certain the issue is the camera clipping does not work properly when you render a fp6 forest with fp7.

I screenshotted all the forest settings and created a new one and basically copied the old forest to make a whole new forest from scratch and the issue is gone.  I did it for a single forest only to test and that forest is working fine but the older ones still have clipping problems.

I think when FP7 renders an FP6 forest the camera clipping does not update beyond the first frame expansion area so if you move outside of it it is not generating assets.

A work around might be sending the job to backburner with every 100 frames or some subset range so you stay within the clipping zone.

If i start a new node from the farm on the job mid way, it has different clipping issues to the node that was rendering from the start, which somewhat confirms this theory.

iToo

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #10 on: April 12, 2021, 09:50:28 AM »
We could reproduce the problem with Scanline rendering, but not with V-Ray.

Anyway, we found a couple of issues that would be related.
They are fixed in FP 7.1.0. Please, test it and tell us if that helped.

Carlos Quintero
iToo Software

EG4043

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #11 on: April 12, 2021, 10:00:38 AM »
I will test tonight - if it does not fix things I'll get the scene over to you guys.

EG4043

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #12 on: April 12, 2021, 04:50:47 PM »
Seems to have fixed it!  Check your scenes guys with 7.1.0.  I'll come back if there is another problem.

Rokas

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #13 on: April 12, 2021, 06:00:26 PM »
Glad to hear that!
We are ready to solve any issues You have asap. And thank You for submitting Your issues, so we can improve software for everyone.
Rokas
iToo Software

link3d

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Re: Backburner animation: not updating forest 7.0.9 camera clipping!
« Reply #14 on: April 13, 2021, 11:02:45 AM »
still NOT working here with 7.1.0 with backburner. it seems to be a bit less worse, but there are still some random trees missing sometimes on some machines with moving camera. changed the camera clipping % from default 10% to other settings, but no difference.
Matthias