Looking for some help with distribution maps in FP. It's for a tennis court, so i rendered a top view and thought i could then draw a distribution map on it in photoshop and use that to get some worn areas where the players mostly are.
When i add a distribution map, it tiles and doesn't fit the plane. it also doesnt have any kind of fall off with it, grey doesn't seem to do anything with the distribution.
So to fix the tiling, i used surface UV parameter like the documentation suggests, this then locks out most setting in distribution and i'm still stuck with this either grass or no grass problem. I want to create a patchy area, what am i doing wrong?