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Author Topic: FP is offset in my render, but not in the viewport  (Read 404 times)

Billabong654

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FP is offset in my render, but not in the viewport
« on: December 19, 2022, 04:21:32 PM »
Just as the post read and for the life of me, cant figure out why. Im using UV for the mode. I have tried resetting the xform of my surface. turning off all transforms. Nothing seems to work. Any ideas? Its should be sitting on the yellow roller.

Thanks for any help.

-B


Paul Roberts

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Re: FP is offset in my render, but not in the viewport
« Reply #1 on: December 19, 2022, 04:26:47 PM »
Are any of the objects grouped? If so, try ungrouping them to see if that helps. Otherwise, it's hard to tell from a screenshot, please feel free to email the scene to helpdesk@itoosoft.com and we can take a closer look.

Many thanks,

Paul
Paul Roberts
iToo Software

Billabong654

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Re: FP is offset in my render, but not in the viewport
« Reply #2 on: December 19, 2022, 04:33:13 PM »
Email sent.

Paul Roberts

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Re: FP is offset in my render, but not in the viewport
« Reply #3 on: December 19, 2022, 05:05:54 PM »
Thanks for the file. It would appear to be because the source geometry is part of a linked hierarchy. Please try the following

- Select Fabric, Fabric 001, and Fabric 002
- Press the Unlink Selection button
- Render or re-build

The objects should then use their own pivots instead of that of the parent object.

I hope that helps
Paul
Paul Roberts
iToo Software

Billabong654

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Re: FP is offset in my render, but not in the viewport
« Reply #4 on: December 19, 2022, 05:13:16 PM »
Thank you so much Paul!  Your a life saver!

-B