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FP is offset in my render, but not in the viewport
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Topic: FP is offset in my render, but not in the viewport (Read 884 times)
Billabong654
Newbie
Posts: 7
FP is offset in my render, but not in the viewport
«
on:
December 19, 2022, 04:21:32 PM »
Just as the post read and for the life of me, cant figure out why. Im using UV for the mode. I have tried resetting the xform of my surface. turning off all transforms. Nothing seems to work. Any ideas? Its should be sitting on the yellow roller.
Thanks for any help.
-B
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Paul Roberts
iToo Software
Hero Member
Posts: 3045
Re: FP is offset in my render, but not in the viewport
«
Reply #1 on:
December 19, 2022, 04:26:47 PM »
Are any of the objects grouped? If so, try ungrouping them to see if that helps. Otherwise, it's hard to tell from a screenshot, please feel free to email the scene to helpdesk@itoosoft.com and we can take a closer look.
Many thanks,
Paul
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Paul Roberts
iToo Software
Billabong654
Newbie
Posts: 7
Re: FP is offset in my render, but not in the viewport
«
Reply #2 on:
December 19, 2022, 04:33:13 PM »
Email sent.
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Paul Roberts
iToo Software
Hero Member
Posts: 3045
Re: FP is offset in my render, but not in the viewport
«
Reply #3 on:
December 19, 2022, 05:05:54 PM »
Thanks for the file. It would appear to be because the source geometry is part of a linked hierarchy. Please try the following
- Select Fabric, Fabric 001, and Fabric 002
- Press the Unlink Selection button
- Render or re-build
The objects should then use their own pivots instead of that of the parent object.
I hope that helps
Paul
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Paul Roberts
iToo Software
Billabong654
Newbie
Posts: 7
Re: FP is offset in my render, but not in the viewport
«
Reply #4 on:
December 19, 2022, 05:13:16 PM »
Thank you so much Paul! Your a life saver!
-B
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FP is offset in my render, but not in the viewport
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