Itoo Software Forum

Author Topic: problem with loft geometry  (Read 482 times)

Darwin Ceballos

  • Newbie
  • *
  • Posts: 15
problem with loft geometry
« on: January 13, 2017, 09:17:29 AM »
Hi,
Have this problem with assigning a forest obj to a lofted road, does FP have issues with lofted objects?

file attached

Cheers,
Darwin

Michal Karmazín

  • iToo Software
  • Hero Member
  • *****
  • Posts: 1490
Re: problem with loft geometry
« Reply #1 on: January 13, 2017, 09:32:14 AM »
Hi,

The object "Object001" in provided scene has inverted normals (polygons are facing downwards). Flipping normals will fix that.

Regarding Loft objects: We're able to reproduce problems when using a Loft object as a Surface for Forest's distribution - it occurs within the 3ds max core when the bounding box info required by our plug-in can't be accessed. Unfortunately, from our plug-in we don't have any influence over it.

As a workaround, please apply the Edit Poly (Edit Mesh) modifier over such object to avoid this unwanted behaviour.

I would encourage you to contact directly Autodesk regarding this bug. Once they'll see, there is a real demand from their users, they'll prioritize that. I'm afraid we can't do much more in this case. Thanks for your comprehension.

Best regards,

Darwin Ceballos

  • Newbie
  • *
  • Posts: 15
Re: problem with loft geometry
« Reply #2 on: January 13, 2017, 09:47:41 AM »
Tnx for quick reply and for your help :D
cheers, Darwin