A script that sets Display > Viewport to * Mesh* Proxy* Points-cloud
for obj in selection do if (classof obj == Forest_pro) then obj.vmesh = 0
Please use included ForestPack lister for this.
InstancesToForestThis script looks in the scene to find instances of the objects in Forest Pack's item list. When it finds them they're added to FP, matching the position, rotation and scale. To use this script:- Create a new FP object- Add an object/s to Forest Pack's items list, these are the things with instances in the scene that you'd like to convert to FP geometry.- Change to Tree Editor mode- With the FP object still selected, press Instance To Forest.Here's a video of it working<iframe width="560" height="315" src="https://www.youtube.com/embed/CuQbinj-U5Y" frameborder="0" allowfullscreen></iframe>Note that this is an early version. At the moment the Forest Pack object must be at the world origin (the script changes this automatically though). I'd also like to add the ability to append the instances (at the moment it overwrites the current scatter),an option to automatically find instanced objects and add one of them to the items list (great for automatically converting large scenes), and an option to delete the original instances once added to FP. I hope it's useful for some people. Many thanks!Paul.
Hi guys - it would be super awesome if you could change all forest pack display to a specific prpxy type - ie thin box.Also, is it possible to include or provide a script to change all selected forest pack assinged surfaces to 'AUTO'Cheers
Quote from: KD4391 on January 10, 2020, 04:27:38 AMHi guys - it would be super awesome if you could change all forest pack display to a specific prpxy type - ie thin box.Also, is it possible to include or provide a script to change all selected forest pack assinged surfaces to 'AUTO'CheersHi.See attached. This script works on selected forestPack objects. If none is selected then on all ForestPacks in the scene. Hopefully. Please test it.
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