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Author Topic: Scripts for Forest Pack  (Read 51136 times)

Rokas

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Re: Scripts for Forest Pack
« Reply #60 on: October 05, 2020, 12:17:23 PM »
ForestPack Toolbox v1.8

v1.71
-minor fixes

v1.8
-added option to move (selected) FP objects to a (new) defined layer.
-added option to add Unreal Datasmith modifier (helper when exporting to Unreal Engine).

New options in red outline. What is in orange- it used to be available in previous versions.
Now it is re-positioned to other similar actions.

Rokas
iToo Software

3DFLOW

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Re: Scripts for Forest Pack
« Reply #61 on: February 16, 2021, 11:01:04 AM »
is there a function to update the selected material for example to generate a forest edge in the opacity slot or forest color in the diffuse slot?

Alot of time we're dealing with multi materials that have 20+ material slots...

Rokas

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Re: Scripts for Forest Pack
« Reply #62 on: February 16, 2021, 07:17:06 PM »
is there a function to update the selected material for example to generate a forest edge in the opacity slot or forest color in the diffuse slot?

Alot of time we're dealing with multi materials that have 20+ material slots...

There is Material Optimizer tool built in Forest Pack Material rollout:
Rokas
iToo Software

3DFLOW

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Re: Scripts for Forest Pack
« Reply #63 on: February 18, 2021, 01:13:05 PM »
tyvm :))

Rokas

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Re: Scripts for Forest Pack
« Reply #64 on: May 03, 2021, 09:36:12 AM »
Updated version of ForestPack Toolbox. Recommended with ForestPack 7.
Many small fixes, some improvements, reorganized UI.

Let us know if You have any feature requests.

Rokas
iToo Software

RealViz

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Re: Scripts for Forest Pack
« Reply #65 on: May 05, 2021, 06:12:49 AM »
Hello,
would it be possible to add a "Clean unused" item. The "Remove Unused Item" item does remove the object (thank you for using it often), but it does not clean it from the "Geometry list". Thus FP still carries the material information and thus increases the RAM requirements. Usually this is not a problem, but for people with 8k textures it fills up ram unnecessarily.

Rokas

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Re: Scripts for Forest Pack
« Reply #66 on: May 05, 2021, 08:15:02 AM »
Hello,
would it be possible to add a "Clean unused" item. The "Remove Unused Item" item does remove the object (thank you for using it often), but it does not clean it from the "Geometry list". Thus FP still carries the material information and thus increases the RAM requirements. Usually this is not a problem, but for people with 8k textures it fills up ram unnecessarily.

Agree about material part. Fixed. But items remain in geometry list, as changing the list would reseed current distribution (unless in custom edit mode).

Maybe I will add this check later: if in custom edit, then remove items from the Geometry list as well. It is not trivial to implement.
Rokas
iToo Software

RealViz

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Re: Scripts for Forest Pack
« Reply #67 on: May 05, 2021, 08:27:58 AM »
Agree about material part. Fixed. But items remain in geometry list, as changing the list would reseed current distribution (unless in custom edit mode).

Maybe I will add this check later: if in custom edit, then remove items from the Geometry list as well. It is not trivial to implement.
Thank you! That's basically enough. Of course cleaning the whole "Geometry List" would be nice. But it's all about convenience :-)
Thanks

Rokas

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Re: Scripts for Forest Pack
« Reply #68 on: May 06, 2021, 09:59:15 AM »
New function in [Scene Organization] group ->[Prep Refs]. This converts many selected Reference objects to one that should be used with FP Reference Mode, Mesh Faces option


This can speed up viewport performance, and references management.
Rokas
iToo Software