Actually, I'm starting to get somewhere accessing the Windows Structure via Maxscript...
children = windows.getChildrenHWND (windows.getDesktopHWND())
pickBaseButton = (for c in children where ( c == "Pick" ) collect ( c ))
pickBase = (for c in children where ( c == "Edit" and c == "" ) collect ( c ))
With the above code, I can open the glue utility and create a couple of variables based on the children structure of the utility. I am trying to find a way to populate the resulting pickBase string with a variable created earlier in my script and use it to place a specific object as the base object, but so far, I have to manually pick it in the viewport.
Any ideas are welcome! ;-)