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Author Topic: Glue - How to inherit vertex normal rotation from surface?  (Read 5274 times)

opet

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Glue - How to inherit vertex normal rotation from surface?
« on: December 05, 2008, 03:14:29 PM »
Hey,

Glue works great, but I have one problem that I can't work out. When I project a spline on a surface (currently a race track with curved turnes), the projected spline doesn't follow the surface normals. As in the vertices all have the same normals/gizmo rotation. Any way to solve this problem?

Cheers,

Øyvind

iToo

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Re: Glue - How to inherit vertex normal rotation from surface?
« Reply #1 on: December 05, 2008, 04:59:20 PM »
Hi,

No, sorry. Glue doesn't use the surface normals for any operation, it only takes the elevation points to place the vertices.

Carlos Quintero
iToo Software