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1x UVW tile along length of array - possible?
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Topic: 1x UVW tile along length of array - possible? (Read 115 times)
Rio
Jr. Member
Posts: 70
1x UVW tile along length of array - possible?
«
on:
February 23, 2023, 10:46:39 AM »
Maybe this is what the OP in the thread below is talking about - I know how to do world-space mapping along the length of an array, what I'm after is 1 UVW tile along the length of the array, a bit like when mapping is used on a sweep (non-WSM). Ultimatelu what I'm after is to run a gradient along the length of each base object sub-spline.
https://forum.itoosoft.com/railclone-pro-(*)/apply-one-uvw-mapping-for-whole-railclone-object/
Is it possible? The best I could come up with was the below, but that doesn't seem to work.
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Michal Karmazín
iToo Software
Hero Member
Posts: 2035
Re: 1x UVW tile along length of array - possible?
«
Reply #1 on:
February 24, 2023, 12:00:57 PM »
Hi,
Driving the
U Fixed Tile
parameter of the
UVW XForm
Operator by the following expression:
return (Input1/XsectionLength);
where the
Input1
is the exported
X Size
attribute should do the trick for this simple set-up.
Best regards,
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