I have a unique problem (I think)

I would like to animate an object along a spline at a set velocity (10cm/30 frames for example) This will need to be applied to splines of different length. So If I have 3 splines, 10cm, 30cm, and 90 cm, they would take 30, 90, and 270 frames to complete the animation. Unfortunately I dont have 3 splines, but 400+ splines. Each with different lengths. So using a path constraint and moving the keys manually is out of the questions. Also, the length of the splines can vary from 1945.345cm to 4839.234cm

Does anyone know how to do this and be able to apply it en masse to a large set of objects and splines without too much manual labor? I've been thinking about maybe even using PFlow to create some sort of dynamic system.

To give a little more info. I need to create pulses of "light" along lots of wires in a building, but all the wires have different lengths.

Any help would be kindly appreciated.

I would like to animate an object along a spline at a set velocity (10cm/30 frames for example) This will need to be applied to splines of different length. So If I have 3 splines, 10cm, 30cm, and 90 cm, they would take 30, 90, and 270 frames to complete the animation. Unfortunately I dont have 3 splines, but 400+ splines. Each with different lengths. So using a path constraint and moving the keys manually is out of the questions. Also, the length of the splines can vary from 1945.345cm to 4839.234cm

Does anyone know how to do this and be able to apply it en masse to a large set of objects and splines without too much manual labor? I've been thinking about maybe even using PFlow to create some sort of dynamic system.

To give a little more info. I need to create pulses of "light" along lots of wires in a building, but all the wires have different lengths.

Any help would be kindly appreciated.