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Box Mapping - baked for the nesting
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Topic: Box Mapping - baked for the nesting (Read 381 times)
Dragan
Hero Member
Posts: 1419
Box Mapping - baked for the nesting
«
on:
June 06, 2022, 03:24:21 PM »
Hi
Using Box Mapping/Instancing engine off.
I have a simple scene with A2S nested to L1S on Markers position. When Markers are moved Geometry is moving and Maps are even rotated following the spline but Maps are "fixed" globally.
It would be great if we could somehow bake the box mapping Maps on the Generator level so we can nest it further and do UVWForm and Transforms for Nested Generators.
Regards
Dragan
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Paul Roberts
iToo Software
Hero Member
Posts: 2991
Re: Box Mapping - baked for the nesting
«
Reply #1 on:
June 06, 2022, 04:14:20 PM »
One day you'll ask for something easy
Thanks as always, suggestion is being forwarded to Carlos
Cheers,
Paul
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Paul Roberts
iToo Software
Dragan
Hero Member
Posts: 1419
Re: Box Mapping - baked for the nesting
«
Reply #2 on:
June 06, 2022, 04:20:23 PM »
I know I`m a nightmare for Carlos
but, so far 90% of my requests are done so I`m very grateful.
Basically, for geometry manipulations, I`m pretty much satisfied so my next agenda is mapping.
All the Best!
«
Last Edit: June 06, 2022, 04:43:23 PM by Dragan
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