Itoo Software Forum

Author Topic: Box Mapping - baked for the nesting  (Read 82 times)

Dragan

  • Hero Member
  • *****
  • Posts: 1130
Box Mapping - baked for the nesting
« on: June 06, 2022, 03:24:21 PM »
Hi
Using Box Mapping/Instancing engine off.
I have a simple scene with A2S nested to L1S on Markers position. When Markers are moved Geometry is moving and Maps are even rotated following the spline but Maps are "fixed" globally.   
It would be great if we could somehow bake the box mapping Maps on the Generator level so we can nest it further and do UVWForm and Transforms for Nested  Generators.

Regards
Dragan

Paul Roberts

  • iToo Software
  • Hero Member
  • *****
  • Posts: 2547
Re: Box Mapping - baked for the nesting
« Reply #1 on: June 06, 2022, 04:14:20 PM »
One day you'll ask for something easy :)

Thanks as always, suggestion is being forwarded to Carlos

Cheers,
Paul
Paul Roberts
iToo Software

Dragan

  • Hero Member
  • *****
  • Posts: 1130
Re: Box Mapping - baked for the nesting
« Reply #2 on: June 06, 2022, 04:20:23 PM »
 ;D ;D ;D
I know I`m a nightmare for Carlos  ;D 8) but, so far 90% of my requests are done so I`m very grateful.
Basically, for geometry manipulations, I`m pretty much satisfied so my next agenda is mapping.

All the Best!
 
« Last Edit: June 06, 2022, 04:43:23 PM by Dragan »