Hi Michal,
Thank you for your quick reply. For some reasons, I haven't experienced the crash on my iterations of the scene since the workaround was used (rendering one pass), without changing anything on the Railclone object or the camera.
However, I have tested a minimal scene with only the faulty camera and the faulty Railclone object. There are no bitmaps, no HDRI, no materials left, only the camera and the Railclone object + segments and a basic sky. I was able to nail the problem down to the camera. If I create a new camera, that one will work normally, and potentially solve the problem once Interactive rendering is started on it. Note that my faulty camera was animated (transform and parameters), and that might have a consequence, although i was able to reproduce the crash after deleting all animation keys.
These crashes only happen when a Railclone object is displayed in the layers, and that's why I think there might be a strange conflict somewhere with Interactive Rendering and the camera. I've sent these elements by e-mail, hope you can reproduce the bug !
I am sending you the minimal scene, the minidump and the xml for the same scene. Thank you for your help.
Best regards,
Hadrien