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Author Topic: Railclone or Forestpack for Unreal  (Read 137 times)


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Railclone or Forestpack for Unreal
« on: February 11, 2023, 06:59:11 PM »
I know Unrela has its own toolsets - but when I look at plugins like GRaphN and I see the skills going from Maya users to Unreal users - I'd love to see even a cut down version of the RC or FP in Unreal.

Any plans in this regard?


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Re: Railclone or Forestpack for Unreal
« Reply #1 on: February 14, 2023, 10:43:23 AM »
Definitively this is something we would like to work in the future.

Although there are multiples problems to solve, not only the own Unreal implementation, but also what to do with the differences between platforms.
For example, spline support in Unreal is much more basic that 3DS Max. That limits us to migrate existing RC styles, which uses splines extensively.

Our resources and time is very limited, but if we should choose a new platform for our plugins, without doubts Unreal is one of the best candidates.

Carlos Quintero
iToo Software